Present players with a more interesting and diverse set of competitive choices when they decide which ship to use for nullsec anomaly running. The goals for these Vexor Navy Issue changes are: This revamp will carve out a new and different niche for the VNI, allowing it to remain an exciting and powerful ship without dominating the world of anomaly ratting. We have made a series of small tweaks to the VNI over time in an attempt to gradually reduce its dominance, however we have now concluded that the best path forward is a larger revamp of the VNI’s design. Whenever a ship becomes this dominant in a specific role, it has the unfortunate side effect of crowding out other options and making the choice of what ship to fly less interesting. For the same reasons, the VNI has also become one of the most commonly used ships among those who break the rules by engaging in botting. The VNI has an excellent combination of dps, mobility, ease of use, and price making it the obvious choice for anomaly running. This version of the ship has become extremely dominant in the specific niche of farming nullsec anomalies, making it one of the most commonly flown ships in the game. It is currently designed as an extreme drone-based glass cannon capable of very high drone DPS at the expense of defenses and with a small drone bay preventing it from carrying extra waves. The Vexor Navy Issue (VNI) is one of the two navy faction cruisers produced by the Gallente Federation. These aren’t the only balance changes planned for the next few months, and we’ll discuss some of the other balance proposals being developed in a separate future dev blog. These two sets of changes are aimed at somewhat different goals, but since they impact the same area of gameplay we thought it was best to discuss them together. We presented these proposals to the wider EVE community on stage at EVE North in Toronto a few weeks ago, and they are now available for public testing on the Singularity test server so that you can try them out and let us know what you think! These proposals were developed with help from community suggestions and feedback, including discussion with the CSM. Today’s dev blog will discuss some proposed changes to the Vexor Navy Issue and to the drone skills available to Alpha clones. If you'd like to discuss this devblog, please feel free to leave your feedback in the comments thread over on the official forums!
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